Adam's Corner
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Adam's Corner

:)
 
HomeLatest imagesSearchRegisterLog in

 

 Aburame, Koden [Kumo Jounin]

Go down 
AuthorMessage
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:15 pm

Aburame, Koden
Kumogakure no Sato's Arthropod Enthusiast.

Aburame, Koden [Kumo Jounin] Cloud_10
Back to top Go down
https://adamscorner.rpg-board.net
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:16 pm

Basic Information:

Name:
Aburame, Koden
Secondary Title:
N/A
Age:
Eighteen.
Gender:
Male.
Physical Appearance:
Standing at the approximate height of 5’9, Koden is a very well-structured shinobi. His skin is completely spotless when it comes to blemishes, pimples and blackheads; however he has a decent sized scar at the top of his pictorial, where he stabbed himself with a blade to win the final round of the Chuunin Examination. It is one of the only ‘imperfections’ when it comes to the details of Koden’s figure. The Aburame lad is not often seen without clothes, but when his body is revealed, his more than capable muscular definition cannot be ignored. Koden keeps himself in exceptional shape. Koden’s eyes hide behind a traditional pair of tinted sunglasses, however; his eyes have been seen by select few and have been described to be a frosty blue. His pitch black hair sits messily on the top of his head, although his fringe can sometimes get in his eyes, it doesn’t bother him too much and isn’t enough to effect his sight.

Koden’s attire is that of a regular Kumogakure shinobi. It consists of a large black collared jumper that matches his regular black pants. A chest plate is thrown over the top of this, but doesn’t weigh too much, so Koden isn’t slowed down by the armour piece. He then has a green robe like bottom-piece that sits over his left leg. Koden also wears gloves so that his entire body is covered, with the exception of his face and neck. This isn’t for Koden’s protection, this is due to the Poisonous Nano-Bugs living inside him, if somebody is to come into contact with Koden’s bare skin, they will get infected by the Poisonous Nano-Bugs. Because of this, Koden’s fair developed a special seal for him and his son to allow them to have contact with people. This seal looks like a necklace that barriers the Nano-Bugs to go above Koden’s neck. The seal goes the whole way around the neck and can easily be seen if Koden is shirtless or wearing a low-cut shirt. Overall, Koden is known to be a quiet attractive and fit young shinobi.

Personality:
Koden is actually quite charismatic, which is a personality trait that usually doesn’t surface among the Aburame Clan. Unlike the majority of his clansmen, who prefer to keep to themselves and dwell in the background, Koden is a quirky go-getter who has one of the strongest wills many of his peers have ever seen. The enthusiasm Koden can bring into a conversation is immense, as he is such a warming person, the type of person everybody can socially interact with. His language skills are perfect; managing to shift from a formal language to slang with ease, matching the person he is interacting with. Even with his glowing persona, he isn’t known to be an attention-seeker, he actually does prefer not to be the centre of attention but more be a supporter to an important situation or event, so he could look back and reminisce on his contribution, without hogging the limelight. Koden works at his own pace, whether it’s a slow one or a fast one, it often changes depending on the task that has been set.

One trait that Koden shares with his clansmen is his intelligence, the way Koden can assess a situation and come up with the best strategy to put into effect is amazing. In a fight, an opponent will usually observe Koden as an impulsive fool, but it cannot be further than the truth. The lad can merely act impulsive because he has already decided on his battle plan and his impulsive acts are merely starting off the victory he has already thought out, in fact; Koden has never lost a fight because of his strategic abilities. However, this is not something he boasts about, he prefers to keep it to himself because having his opponent underestimate him makes it all the easier to actually be victorious. When it comes to serious situations, Koden can be as ruthless as a cold blooded killer, because he believes that is one of the unfortunate weights a shinobi must carry on their shoulders. Protection what’s important by any means necessary. Koden can be seen as somewhat of the perfect shinobi, when it comes to his personality at least. As stated, he can be as ruthless and relentless when a situation requires it, but in addition to this he can practically control his emotions in unsettling situations. So although he might have nerves coursing through every one of his veins, he can be as steady-handed as a member of the Flash Force.

Of course being a member of the Aburame Clan, Koden has a massive fascination with the insects the reside across the globe and has so far dedicated his life into studying as many species as he could and learning all he could about each one of them by observing, assessing and watching, without resorting to nasty measures like dissection unless the insect he was dissecting was dead before opening it up and having a look around to see how it functioned. His fascination could be seen as his biggest weakness, but can also be seen as his biggest strength; this once again relies on the situation at hand.

Catch Phrase:
N/A

Clan:
The Aburame Clan.

Rank Information:

Rank:
Kumogakure Jounin.
Village Affiliation:
Kumogakure no Sato.
Back to top Go down
https://adamscorner.rpg-board.net
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:16 pm

Special Information:

Character Speciality:
Main: Ninjutsu
Sub: Taijutsu
Elemental Affinity:
Main: Raiton
Sub: Fuuton
Special Characteristics:
-Prefers to use Senbon over Kunai and Shuriken.
-Stable Chakra Capacity and Good Chakra Control. Due to being an Aburame
-Quicker Recovery Rate. For example, explosive damage that would sideline a shinobi from work for three weeks would only sideline Koden for one.
-Excellent Strategist and Tactician. Goes through every possible scenario when in a battle, choosing which he sees to have the best outcome.

Skill Information:
Note: You can find the other templates in the other Creation Areas if your character needs them.

Item Template:

Quote :
Name: Poisonous Nano-Bug Antidote.
Rank: B
Type: Antidote
Natural Abilities: Once an opponent is infected with the Poisonous Nano-Bugs the insects will not stop eroding and eating through the opponent until the antidote is splashed onto them, killing them almost instantly. The wounds do not heal once the antidote has been used, the antidote merely disables the infection from spreading anymore than it already has. Medical Ninjutsu is required to heal any wounds caused by the Poisonous Nano-Bugs once the antidote has taken effect.
Back to top Go down
https://adamscorner.rpg-board.net
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:16 pm

Background Information

History:
Eighteen years ago, Ronri Aburame and his beloved wife Yasashii Aburame. The two originally hailed from Konohagakure no Sato and travelled to Kumogakure no Sato together in early adulthood where they had their first and only child, Koden Aburame. Although they were a part from their clansmen they still followed the traditional and gave birth to Koden in a secure cave on the outskirts of Kumogakure. At birth, there were no issues with how Koden came out, as Ronri was very skilled in the medical arts of Ninjutsu and delivered the baby himself. As soon as Koden was born into the world Ronri continued the tradition of the Aburame, as a contract with Koden; Ronri and Yasashii sent a decent portion of the Kikai Beetles that resided inside each of them to now live inside Koden, Ronri also followed this with a string of hand seals and placing his left hand on Koden belly and his right on his neck. The left hand infected Koden with the poisonous Nano-Bugs and this would be the first fight for their young boy, as his body had to overcome the poisonous Nano-Bugs and let them accept him as their host. The right hand was sealing a seal around his neck that didn’t let the Nano Bugs pass his neck, meaning his face and neck could be touched on the bare skin; unlike the rest of his body, his parents were the only two that could ever lay hands on him without being infected as they too had the poisonous Nano-Bugs. As his body fought the tiny poisonous beetles, they began adapting to his immune system. The poisonous that appeared to be burning through his fresh flesh had cleared as Ronri began healing his newborn son’s wounds. It was at birth that his parents knew Koden would grow up to be a fine shinobi.

As the years flew by, Koden was taught by his father to build up his knowledge for when his shinobi life was ready to begin and his mother taught him to be one with the environment and all the inhabited it. By the age of six Koden was enrolled into the Ninja Academy, where he would spend the next three years perfecting the basic skills of a shinobi under his teachers and with his peers until he was ready to be given the title of Genin. At the age of nine, this was the exact thing that happened. Koden finishing top of his class at graduation was a real positive thing for him to begin his shinobi career. He was placed in a squad with another two intelligent and high achieving Genin, under the names of Haku and Miriki. The three formed an all-male squad with Koden’s father Ronri as the squad’s sensei. There was no favouritism in this decision however and all three boy’s got along brilliantly, the squad travelled to countries nearby their homeland of Kumogakure and were one of the best squads of their time. At the age of thirteen, Chuunin Exams had finally come around and it looked good for Ronri’s Squad to pass in flying colours, even at such a young age. The written exam was first, which they aced with their high intelligence. The second exam was a bit more of a challenge, but they got through none the less and it wasn’t until the third exam where strain truly begun. Haku was eliminated in the preliminary rounds and Mikiri in the semi’s but Koden managed to win the Grand Finale once he finally came in contact with his opponent infecting them with the poisonous Nano-Bugs, he was to give his opponent the antidote once the match was over and Koden become the only one to pass the examinations. Koden would stay in his rank of Chuunin for many years and continue to perfect his shinobi skills so he could prepare himself to become a Jounin, now that his father has retired he is seen as one of the most prestigious Aburame shinobi Kumogakure has seen, Koden decided it would be time to earn the promotion he had been training for and be thrown into the rank of Jounin. Koden's ambitious nature began to strive as he wished to continue on with his fathers legacy and become the next prestigious Aburame shinobi of Kumogakure. For almost an entire year, the Aburame boy would continue to partake in missions; now taking lead of squadrons and teams of Chuunin and Genin leading them into other countries to do his Lady Raikage's bidding and help the villages economy by doing more and more missions. Koden soon realized that completing tasks and missions weren't the only way to get noticed around the village, a shinobi also required quite a social reputation. Koden's father; Ronri was always out speaking with other shinobi or civilians and even had close ties with the beautiful Raikage; something Koden hadn't yet had the pleasure of doing. He had been in the presence of her, but he wasn't even sure if she knew him by name. Koden had never met the Raikage personally; or even spoken to her without it being a direct order, which in itself had only happened once or twice and was very urgent. Koden now seeks out the acknowledgement of his Raikage and now attempts to interact with fellow shinobi around the village, in hope to find somebody important and perhaps even find a young apprentice to train and mold into another fine shinobi for his powerful village.


Role-Play Sample:
Quote :

Patience, some would say Arashii didn’t know the meaning of the word. From the moment he and his two escorts had raced out of the Mist’s gates, he had been steps ahead of them the whole time. What did they expect from the young and eager Mizukage? He had warned them about the seriousness of their job, even if it meant moving so fast that the blisters on their feet had blisters. It didn’t take the trio long to approach the luxury cruise liner that served the Mizukage’s bidding directly. Today it was being used to transport the three to Tea County, it wasn’t a long trip, but it would be a few hours none the less. The big metal frame was resistant to a majority of attacks to ensure if somebody attempted to ambush the Lord of Kirigakure, he’d have a strong defence to go with the offensive damage he could do surrounded by such a large quantity of water. The ship departed as soon as the three had boarded. It was filled with a few dozen shinobi who had been ordered to be there even earlier than the Mizukage and his escorts, for extra protection on their water-travel. They were located all through the ships rooms and even on the deck. The Mizukage spent the majority of his night in his giant room that was as big as a house, his escorts also were being catered comfortably. The boat glided through the water, piercing through strong waves and tides as if they were little ripples at the shore line, little discomfort was causing in the rooms that lied below the surface of the boat. Mizukage stood by his giant window as he could see what dwelled below the surface of the water, passing varieties of fish and creatures that lurked in the deep. But recognition was not granted to all the fascinating species that passed his window, his mind was other places, already planning out what he could for the days that were before him, as they were very important.

His train of thought was disturbed by a sudden knock on the door, who had the stones to interrupt the Mizukage when he requested nobody entered his room? It was a silly question to ask himself as he was already pretty positive on the answer. He confirmed his suspicions as he saw the voluptuous figure of Ahora passed through his doorway, keeping the door on its hinges as she bumped it closed with her bottom as she sent a playful wink Arashii’s way. “Naka, why are you sitting in here by yourself when you bought the luxurious cruiser, packed with almost every kind of leisure activity a man can do? Get out of your room you emo!” Ahora lectured him playfully as she moved towards him, attempting to grab him by the hand and wrist and pull him out the room. Arashii pulled away, without trying to hurt her. ”I don’t wish to partake in such activities, I’m concerned about how these events will pan out. I’m not the nicest Kage to walk the globe, I’m sure the others will see through my mask if I just put on a happy face.” The Mizukage replied in a concerning voice “Then don’t put on a happy face, be dominant and powerful, just be strategic in doing so.” Ahora responded immediately. Arashii ran his index finger across the brim of his Mizukage hat, that sat in his lap. For some reason, he just felt reassured by her words. Eventually she talked him out the room as the two joined the Hyuuga in the leisure room, each partaking in a separate activity. Arashii decided to have a few games of darts, as he still saw it as training with his senbon. Arashii hit a bullseye every time.

It took no time for the three to arrive on the docks of Tea, departing the boat as it would wait there for them to return, however long that would be. It was still early in the afternoon, but Arashii wished to arrive at their destination before the sun was to set and the dark would creep out, it was never easier traveling in the dark, not to mention the cliff they were to travel up. His Kage robe flapped behind him as he began running through the forest that sat left to the town that lurked below the mountain. Attention wasn’t something they wanted to receive that this current time, they just wanted to get to Yutaka Fort and rest up for the even busier day they were in for tomorrow.

They soon reached the rocky bottom of Mount Hyobusha, a steep mountain that was hard to climb. Arashii knew of a secret path that was at the back of the mountain, he knew of this from when his father took him here as a young teenager, this path slowly made its way to the fort and wasn’t as steep, this is how precious cargo and living expenses were brought to the fort. Unfortunately, Arashii didn’t have the patience to continue around the mountain. ”Up we go.” Arashii spoke to his comrades as he began channelling chakra into the soles of his feet, stepping up onto the sharp cliff face, before instantly picking up a lightning pace as he disappeared up the side of the cliff, charging quickly towards the large cliff plain that the Fort was located on. Arashii got there a good five seconds before his escorts due to the head start he had granted himself. He stood there for a moment admiring the Fort and the nature that lurked around it as he began walking towards it, hearing the thuds of his comrades behind him as the three approached the drawbridge. ’How ancient, nothing has changed.’ Arashii thought to himself as the guards at the tower used their binoculars to see who was approaching. Seeing the Mizukage uniform was one security measure that was taken, but how could the guard be sure. Arashii knew that the drawbridge wouldn’t be opened without substantial proof, so with a flick of the wrist, Arashii flicked out the uniquely crafted kunai he said was compulsory to bring, the kunai flew through the air in instant, very high and fast up into the tower, narrowly missing the guard who stood at the towers view. The kunai halted suddenly as it met the wooden frame inside the tower, the guard grabbed the kunai, dislodging it from the wood as his hand shook in intimidation, if that throw was a centimetre of, he’d be dead. He opened the drawbridge and leapt down off his tower, down to the ground, where he and another dozen guards unlocked all the doors that were behind the drawbridge. The guard held the kunai in his hand as he and two other of the guards walked outside the gates. Arashii knew the drill, the only way to get through the seals that lied on the other side of the drawbridge was to be escorted through by a guard who had the key seal on the palm of their hand. Each one of the Kirigakure shinobi were accompanied through by one of the guards, as physical contact was made, Arashii’s escort placed his hand gently on Arashii’s right arm as they walked through, before reuniting the Mizukage with the compulsory kunai he had hurled only minutes ago. They were inside the fort now, the three were taken too their rooms. It wasn’t as luxurious as the ones on the Mizukage’s cruise ship, but they did their job nicely. The hospitality was more than acceptable, Arashii was lucky enough to try many varieties of herbal teas some that were only known to this land. Nobody visited Arashii’s room that night; he rested up for the day that was just around the corner.




Arashii was woken by a very gentle knock at the door, he was a light sleeper after all. Ahora made her way inside his room, exchanging warm smiles as Arashii sat up out of bed. “Naka, it’s time to get up, the meeting will be starting soon.” She said nicely as she opened the blinds only slightly, letting a dim yet warming light ray cross Arashii’s bare chest. ”Okay..” he replied softly as he got out of bed. He began getting dressed once more, placing everything back on neatly. Turning to Ahora, Arashii asked. ”How do I look?” Ahora approached him, fixing his robe to make it look more appealing before replying – “Like a dag.” She followed this up by placing the hat on his head playfully and smacking it down on his eyes. Arashii bared a small smile as he readjusted the hat. ”Okay it’s time.” Arashii and Ahora approached the door, as the Mizukage latched the handle with his left hand, the kunai sitting firmly in his right, he opened the door to see Demo standing outside his room, about five metres down the hallway, already prepared for the meeting. He approached the Hyuuga and gave him his only order for the meeting. ”Keep your eyes active, I want you to stay standing, behind me, keep scanning each of the men who are there.” Arashii said as he firmly grasped the man’s shoulder as a sign of gratitude. ”Ahora, you are to sit with me.” Arashii stated as he walked down the hallway, his escorts following behind him in perfect motion with each other. They approached the monastery, passing through all the security measures that were taken as they entered the garden. It seemed everybody was already there, Arashii looked down from the top of the stairs, the table just in eyesight.

Arashii slowly descended the marble staircase as Lord Tsukiyama was the first to see him approach, he stood from his seat and approached the bottom of the staircase, meeting Arashii there as the two shook hands before engaging in a hug. ”Mizukage-sama..” The Daimyou said before following it up with a friendly greeting. ”I’m very thankful of you granting us with your presence, and you choosing the Land of Tea to be host of such a historical event.” he said as he stepped back from the young Kage. ”Lord Tsukiyama, your flattery isn’t required, you know I have the utmost of respect for you, I shun my efforts on visiting you even sooner, in a much more relaxing environment, where business isn’t first priority." Arashii replied as he approached the table. Before he sat down into his seat, he brought the kunai up in his right hand before piercing it into the giant marble table these important men and women sat around. ”My fellow Kages, if you could kindly present your kunai as I have done so, we can begin our important meeting.” Arashii said before turning to the Raikage who sat before him, across the table. He basked in her beauty for a moment before Ahora accompanied him in the seat next to the Mizukage. Busted, Arashii sent a smile the Raikage’s way before turning momentarily to Ahora for reassurance once more, she was fine. Everything was in order, Arashii suspected that Demo had taken the position that Arashii had requested as the young Mizukage looked under his hat over to the Kazekage, the unknown Kazekage that Arashii had known nothing about to this point, he’d hopefully soon find out as he tried to make eye-contact with the man, he couldn’t get past the brim of the man’s hat. Surely everything would be revealed soon.

Back to top Go down
https://adamscorner.rpg-board.net
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:17 pm

Non-Elemental Ninjutsu
Quote :

Name: Bunshin no Jutsu - Clone Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Name: Henge no Jutsu - Transformation Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents

Name: Kawarimi no Jutsu - Change of Body Stance Technique
Rank: E
Type: Ninjutsu
Element: N/A
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Name: Suimen Hokou no Waza - Act of Water Surface Walking
Rank: E
Type: N/A
Element: N/A
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water

Name: Kinobori no Waza - Act of Tree Climbing
Rank: E
Type: N/A
Element: N/A
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed

Name: Explosion Tag: Activate
Rank: E
Type: Ninjutsu
Element: N/A
Description: The user will activate an explosion tag. Normally, the tag will be placed by them, so they know where it is and can easily activate it.

Name: Nawanuke no Jutsu - Escaping Skill
Rank: E
Type: Ninjutsu
Element: N/A
Description: A very basic technique that allows a ninja to escape from rope binds.

Name: Kai - Release
Rank: D
Type: Ninjutsu
Element: N/A
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.

Name: Shunshin no Jutsu - Body Flicker Technique
Rank: D
Element: N/A
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.

Name: Koe no Mozouhin - Voice Imitation
Rank: D
Element: N/A
Description: The user uses chakra to alter his larynx and vocal tract to change the way his voice sounds. This can be used to make the user sound like an animal, an adult, of the opposite sex, etc. This ability requires neither chakra nor hand seals.

Name: Kuchiyose no Jutsu - Summoning Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. There are many ways in which the ninja can sign a contract with a summon but it is usually done with the ninja signing a blood contract with the animal species. This allows the user to summon different size and skilled animals to fight along side them, or on their behalf.

Name: Shiro Yuki - White Snow
Rank: C
Element: N/A
Description: Hiding his handseals in his motion, the user runs circling his the opponent. Like a double team tactic, the user produces white after images which merge with his movement fulfilling complete bright blur. Being in such acceleration, attacking isn't much accessible to the user, but possible, while the jutsu is mainly for intimidation.

Name: Kekkai Hojin - Barrier Encampment Method
Rank: B
Element: N/A
Description: Arrays of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, injuring or even killing the imprisoned target.

Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Rank: B
Type: Kinjutsu/Ninjutsu
Element: N/A
Description: Kage Bunshin is a Jounin level Ninjutsu technique. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added.

Name: Bunshin Daibakuha - Shadow Clone Jutsu Super Explosion
Rank: A
Type: Kinjutsu/Ninjutsu
Element: N/A
Description: This jutsu works in combination with the Shadow Clone Technique to create a shadow clone that will explode on command. The blast created is considerable, and could potentially kill an attacker engaged in hand-to-hand combat.

Name: Meisai Gakure no Jutsu - Hiding Camouflage Technique
Rank: A
Element: N/A
Description: This jutsu renders the user invisible to the naked eye, and can deplete their smell. However, special bloodline techniques or abilities are able to detect the user performing this jutsu.

Aburame Jutsu
Quote :

Name: Parasidic Insect Host technique
Rank: -
Type: Ninjutsu
Element: N/A
Description: At birth the members of the aburame clan are infested voluntary with a certain type of insects. These are beetle shaped with cragled shells. They feed on the chakra of their hosts unless in battle. The members of the clan therefore have large chakra reserves. This allows the user to use the insects in battle in exchange for their bodies as a nest.

Name: Bug Clone Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: A member of the Aburame clan will focus there insects in the shape of there body and uses the transformation skill to make it in their likeness. The ememy will then proceed to attack the clone. After being fatally injured the clone will simply break up into a swarm.

Name: Parasidic Insect Manipulation
Rank: D-A
Type: Ninjutsu
Element: N/A
Description: A member of the Aburame clan will focus there insects into the shape they need such as ninja tools, and other appliances and use them. They can make the swarm into any shape they want and use it upon the enemy. The bugs sap the chakra of the enemy on contact. Because they are filled with charkra the can also explode on contact but this isn't harmfull unless used 'an masse'.
D- Senbon, Kunai, Senbon.
C- Large Shuriken and Kunai.
B- Fuuma Shuriken, Swords.
A- Giant Weapons.

Name: Mushi Yose no Jutsu - Insect Gathering Technique
Rank: D
Type: Ninjutsu
Element: None
Description: Mushi Yose no Jutsu is a Ninjutsu technique utilized by the Aburame clan of Leaf village. After forming the needed handseals, the clan user will place their hand to a surface and extend a web-like chakra lure to insects in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk up into it and follow it back to the source.

Name: Human Cocoon Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: The user creates a cocoon around themselves most likely to spy or hide from the enemy. The user can also use the cocoon as a "sleeping bag".

Name: Parasidic Insects: Typhoon
Rank: C
Type: Ninjutsu
Element: N/A
Description: A member of the Aburame clan will use their unique clan jutsu to sent almost ALL of their insects at the opponent. The insects will then attach to the opponent and spin rapidly increasing their draining powers. This gives the appearance of a large typoon of buggy greatness. This jutsu leaves the user defenseless and without a means to attack unless skilled at taijutsu.

Name: Poisonous Bug Eater
Rank: D-S
Type: Ninjutsu
Element: N/A
Description: Koden has trained his Kikai to immune poisons. If Koden becomes infected with a poison these bugs may begin to feed on it to prevent Koden from harm by breaking down the poison, whether it is liquid, gas etc. and eat it themselves. The insects will then exit Koden's body and die, in order to save their host.
C-rank poisons - 2 posts; Bugs Used: 5%
B-rank poisons - 3 posts; Bugs Used: 10%
A-rank poisons - 4 posts; Bugs Used: 15%
S rank poisons - 5 posts; Bugs Used: 20%

Name: Insect Wall Technique
Rank: D-A
Type: Ninjutsu
Element: N/A
Description: After forming the needed hand seals, the clan user will expel the destruction bugs living in their body. The bugs will surround the member and fly at a high rate of speed forming a protective wall vortex. The vortex will be strong enough to destroy incoming attacks. The vortex can be disrupted and the clan members inside rendered vulnerable if sufficient explosive force is expended outside the protective shell. It takes five simultaneous explosive tags to burst through the vortex.
D- Blocks/Defends C-rank Jutsu
C- Blocks/Defends B-rank Jutsu
B- Blocks/Defends A-rank Jutsu
A- Blocks/Defends S-rank Jutsu

Name: Insect Pillar Jutsu
Rank: C
Type: Ninjutsu
Element: N/A
Description: Koden using the bugs in his body can send out pillars of bugs at a foe that sprout up from the ground.

Name: Bug Hail Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: This technique uses the Kikaichu, Destruction Beetles, that live within the Aburames body to create several small collections of the bugs in the form of hail like balls. These spheres are then hurled at the opponent, causeing some physical damage as they explode into their swarms upon making physical contact. This technique can rapidly cover the opponent in the chakra eating Kikaichu, making it a formidable technique to deal with.

Name: Bug Paralysis Jutsu
Rank: C
Type: Ninjutsu
Element: N/A
Description: Bug Paralysis Jutsu is a ninjutsu technique utilized by the Aburame clan of the Leaf Village. After forming the needed handsigns, the user will form a wide whip-like object out of their Kikachi Bugs. He would then aim for the legs with the whip. If connected, the Kikaichu Bugs will absorb and disturb the chakra flow to the legs, leaving the opponent paralysed for a short period of time. The whip can extend up to ten metres and will leave the opponent paralyzed for one post.

Name: Parasitic Insects: Spindle Formation
Rank: C
Type: Ninjutsu
Element: N/A
Description: Koden has his bugs attack the target in a spiraling motion to confuse the target. This is a very hard technique to dodge.

Name: Bug Spear Jutsu
Rank: C
Type: Ninjutsu
Element: N/A
Description: Bug Spear Jutsu is a ninjutsu technique utilized by the Aburame clan of the Leaf Village. After performing the needed handsigns, the user will hold his hands up (close together) above their head. The Kikachi bugs will form a big cone shaped spear, which the user will split them, forming one in each hand. The user will spin the spears and then launch both of them at the opponent. If they connect, one of the spear will force the opponent up and the other one goes on the other side, forcing the opponent in the middle, cutting him and draining the opponent's chakra.

Owner: Pendo
Name: Insectile Tracking Technqiue
Rank: C
Type: Ninjutsu
Element: N/A
Description: Releasing special destruction bugs into the air from his ears, Koden sends off the bugs to track down any form of chakra signature within the vicinity. The bugs are special in the means that they can locate chakra signatures, no matter how weak, and can reveal the location of a hidden ninja. Sometimes this jutsu does not even require the user to activate them, for the bugs themselves are constantly hungry for chakra. The bug's can even track down opponents with chakra masking techniques. The bugs can travel a massive two kilometres from Koden in any direction.

Owner: Pendo
Name: Hidden Bug Replacement Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: Using this technique, Koden's body will be covered in camouflaged insects with extremely tough shells. This jutsu makes it appears as though nothing is different, but in reality he is covered by them. This jutsu will make blows and attacks cause a lot less damage by making the bugs and their powerful shells take most of the damage. When the bugs are hit, they will fall dead off of Koden's skin, but the others that had not been hit will remain, however, by this time it will be extremely noticeable what had happened.

Owner: Pendo
Name: Hovering Insect Transformation
Rank: C
Type: Ninutsu
Element: N/A
Description: Koden will call forth a large amount of bugs from within his body to cover and completely envelope his body. All the bugs will then commence attaching to his body and left him up off of the air, allowing him to fly where he pleases be commanding the bugs to take him there. This jutsu, if used as a form of travel, is at least two times faster than traveling by foot. Koden's insects carry him up approximately 30 metres in the air.

Name: Insect Platform
Rank: C
Type: Ninjutsu
Element: N/A
Description: Although Koden can envelope himself in insects and allow him to fly anywhere he wants for transport purposes; when he is traveling with a group or feels like having a bit more room, instead of surrounding himself; Koden creates a thick layered disk of insects that works like a platform and can fly through the air at a reasonable speed. Each disk is capable of holding three people at a time.

Name: Parasitic Insect Replacement Technique
Rank: C
Type: Ninjutsu
Element: N/A
Description: Koden's version of Kawarimi no Jutsu. When an opponent attacks, Koden will substitute himself with a human sized swarm of insects which the opponent's attack will hit instead of Koden as Koden can flee or hide while the opponent is distracted with the bugs; just like the regular Kawawimi no Jutsu. If the attack is close range/taijutsu the opponent will come in contact with the bugs, which can lead to chakra drainage of an easy combination with another Aburame technique.

Name: Bug Coffin
Rank: C
Type: Ninjutsu
Element: N/A
Description: With his ability to control the Kikaichu bugs, the user encases his opponents in a large amount of bugs, immobilizing them. It can be used to suffocate an opponent or in preparation for a deadlier technique, the Bug Funeral.

Name: Bug Funeral
Rank: A
Type: Ninjutsu
Element: N/A
Description: After wrapping an opponent with bugs, the user will cause the bugs to implode and crush whatever is within. When used to kill a person, the death is so quick that there isn't even time to feel pain. The pressure also produces a sizable fountain of blood. The user can control the pressure used in the attack, which allows him to either break bones or completely liquefy an opponent.

Name: Bug Release: Pheromone Technique
Rank: B
Type: Ninjutsu
Description: By collecting a number of their Kikaichu, Destruction Beetles, one their hands and wrist, having the swarm of beetles around them stimulate the production of the same pheromone. These pheromones can then be release though the user making physical contact, or coming within close range to a target. These pheromones are used for a variety of purposes, though use in battle is usually less effective. While these pheromones do not overwhelm the opponent, depending on what kind of pheromone was produced they can encourage the opponents actions. The pheromones last three posts each.
Aggression Pheromones – tend to induce anger in the target.
Alarm Pheromones – tend to induce a sense of fear into the target, making them less likely to attack.
Epideictic Pheromones – tend to make the other insects stay away from the target area.
Releaser Pheromones – are powerful attractant pheromones that encourage rapid response in insects, though these pheromones degrade quickly.
Trail Pheromones – allow for insects to follow the path laid out by the pheromone’s trail, and are effective in tracking.
Sex Pheromones - causes the opponent to become sexually aroused towards Koden. Only work's on females.

Name: Mushi Jamingu no Jutsu - Insect Jamming Technique
Rank: A
Type: Ninjutsu
Element: N/A
Description: The user utilizes a large amount of their Kikaichū and has them spread over a wide area around the user. The bugs then emit a small amount of the their host's respective chakra that they usually feed on. This confuses sensor-type ninjas' chakra-sensing ability, as the insects' irregular distribution and large grouping of the bugs result in the creation of numerous 'false images', making it more difficult to distinguish the user's exact and actual location.

Name: Destruction Bug Sight
Rank: B
Type: Ninjutsu
Element: N/A
Description: The Aburame member forsakes their own field of vision and takes on that of their Kikaichū. This ability relies on the users control, which determines how many insects can be utilized in the technique and how clear the vision is. When large groups of bugs are controlled at once, it distorts the vision considerably. i.e higher rank the more bugs they can see from.

Name: Burrowing Insect Pit
Rank: A
Type: Ninjutsu
Element: N/A
Description: A two post technique, in the first post the Aburame directs their Kikaichū to start tunnelling underground. Go down a certain depth, usually 5 metres. During the second post they finish digging up and stop just under the surface, like a lining for a pit. Then the user herds the bugs underneath the target without them knowing. Once their target is on top of the pit, the Kikaichū break it open, causing the target to fall into the mass of insects.

Name: Insect Camoflague Technique
Rank: A
Type: Ninjutsu
Element: N/A
Description: By surrounding themselves with their bugzz the Aburame can then use their insects ability to camouflage and make the user almost invisible (almost). This jutsu has several flaws, one of which is that the invisibility isn’t absolute, if the user was face to face with an enemy, the enemy would be able to see the outline of the targets body and a slight distortion in the air. This also removes the Aburame’s scent by masking it with the Kikaichū’s scent.

Name: Advanced Bug Clone
Rank: B
Type: Ninjutsu
Element: N/A
Description: A member of the Aburame clan will focus there insects in the shape of there body and uses the transformation skill to make it in their likeness. When the opponent hits the bug clone, they will reform the damaged area and manage to keep taking damage. However, once hit, a swarm of the hit area will spread onto the attacker, draining their chakra as the clone reforms.

Name: Secret Technique: Insect Sphere
Type: Ninjutsu
Rank: B
Element: -
Description: By using the destruction bugs, members of the Aburame clan surround their opponent with thousands of bugs, making a globe of bugs around the opponent beforehand to completely trap them. Once trapped, the bugs would normally drain the chakra and swallow their victim. The bugs covering the victims body prevent movement, but should they escape the bugs will follow them.

Name: Destruction Bug Jar
Rank: A
Type: Ninjutsu
Element: N/A
Description: The Bug Jar Technique uses the Kukaichū Bugs to form a large defensive dome around the user by flying at high speeds. The dome is strong enough to destroy incoming attacks. Enemies who try to penetrate the Globe around the user of this technique can be attacked and viciously cut from the fling bugs, however, it requires a certain amount of chakra to maintain.

Name: Giant Bug Wave
Rank: A
Type: Ninjutsu
Element: N/A
Description: The user sends all of his Kikaichu bugs foward forming a massive circle around the opponent in an instant. Then the walls from in from the top crushing the opponent. This jutsu can Kill or KO an opponent. If the move doesn't finish the match the opponent would still be covered in bugs and eventually get all there chakra eaten.

Name: Poisonous Nano Bugs Technique
Type: Ninjutsu/Hidden Clan Technique
Rank: A
Element: N/A
Description: Nano-sized, venomous insects are used by some members of the Aburame clan as part of their Destruction Bug Host Technique which destroys their enemies' cells, causing excruciating pain in the process. Unlike the standard kikaichū, which are able to act independently of the user, the nano-sized insects can only be transferred on to a victim's body by direct physical contact, though only a mere touch from the user's skin is required as the bugs can circumvent most forms of clothing. However, this apparently does not apply to the user's own clothes, who must instead remove items in order to effectively increase the transferable surface area of the technique. Only a few hundred of this breed of kikai are able to be used at one time so this is a once per topic technique which has the potential to completely destroy a person's infected section of the body. The infection can spread throughout an opponents entire body if the correct antidote is not given to them. Although the antidote is the only way to cure the poison, medical ninjutsu can delay the process indefinitely if constant treatment is given, but it cannot cure the poisonous just stunt the spread of it. If the infection spreads without delay it will only take five posts for it to completely consume an opponent.
1st Post Damage - Small area is effected, skin starting to melt and change colour.
2nd Post Damage - Spreads throughout the entire limb causing it to erode.
3rd Post Damage - Infection continues to spread throughout the users body causing patches of noticeable infection everywhere, skin melts, limbs disfigure and erode.
4th Post Damage - Body disfigures, once noticeable features become unnoticeable, infected becomes unconscious and in a near death state and flesh, bone, fat and muscle start to erode.
5th Post Damage - Body completely disfigures flesh and bone corrodes. (Like the hydrochloric acid trap in Saw 6)

Back to top Go down
https://adamscorner.rpg-board.net
Adam
Admin



Posts : 68
Join date : 2010-11-14

Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] EmptyFri Dec 10, 2010 6:17 pm

Aburame, Koden [Kumo Jounin] 18px-Nature_Icon_Lightning.svg Raiton
Quote :

Name: Denkyuu - Lightbulb
Rank: D
Type: Ninjutsu
Element: Raiton
Description: After performing the needed hand seals, a ball of light, about the size of a baseball, will appear in the hand of the user. This would allow them to see better when traveling around at night. It will wear away after five minutes of use.

Name: Kougeki Boreto - Offensive Bolt
Rank: C
Type: Ninjutsu
Element: Raiton
Description: After a few hand seals the user charges his two metal projectiles, one in each hand, with electricity creating a bolt between them. The user can then throw them with the bolt in-between zapping anything that it passes through.

Name: Raiton: Jibashi - Electromagnetic Murder
Rank: C-A
Type: Ninjutsu
Element: Raiton
Description: The user sends out a wave of thin lightning bolts from the hands that cling to the opponent and shock him/her. Its powers varies at C-rank it's a decent shock, to B-rank where it can rip through flesh and damage the nerves system thoroughly to ripping through solid rock and ripping apart bodies at A-rank. It can be used with water jutsu.

Name: Kaminari Bunshin no Jutsu - Lightning Clone Technique
Rank: C
Type: Ninjutsu
Element: Raiton
Description: This is a Ninjutsu technique that utilizes lightning to create a Bunshin clone. Unlike a normal Bunshin, the Kaminari Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a spark of electricity.

Name: Dendou Underi - Electric Wave
Rank: C
Type: Ninjutsu
Element: Raiton
Description: The user prepares for this technique with a set of handseals before attempting to send a circular planer faintly-yellow electric wave from their midsection expanding in all directions. The wave is basically to ward many enemies off, since it's painful to be touched by, because it stings many times.

Name: Raikoujikou - Lightning Projectile
Rank: C
Type: Ninjutsu
Element: Raiton
Description: Covering the projectile with lightning chakra, the user throws the projectile, if the opponent is hit by such a move, he will receive a numb stunning shock. That will cause him to become paralyzed for two posts.

Name: Gufuuraikou - Tornado Lightning
Rank: B
Type: Ninjutsu
Element: Raiton
Description: After using some form of handseals, the user can generate lightning from his/her palms which can be whipped around to destroy the near by surroundings.

Owner: Gabe
Name: Destructo Disk
Rank: B
Type: Ninjutsu.
Elemental: Raiton
Description: In this jutsu Koden holds one of his arms upwards and focuses lightning chakra above his palm once he dose so he can make a spinning disk of pure lightning he can then throw this at a target it can hone in on them but if timed right you can dodge it before it hits you then it will fly by and keep moving till it hits something. The disk can be one large one or many smaller ones depending on the chakra amount put into it. Should it be a large disc more power will be put into it. Allowing it to fly faster and give it more destructive power. Should there be multiple disc's then it simply becomes a number game. The disks are powerful enough to cut somebody in half.

Name: Sa-ji Furasshu - Surge Flash
Rank: B
Type: Ninjutsu
Element: Raiton
Description: Upon terminating his handseals, the user's hands begin to light up with little sparks of electricity and then once he directs a thrust at a certain direction, they shoot out several waves of lightning glints.

Name: Raivu Waiya -Live Wire
Rank: B
Type: Ninjutsu
Element: Raiton
Description: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 30 meters. If the line connects to the opponent it will shock them several times, disrupting their nervous system and making them unable to move for three posts.

Name: Ikazuchi no Kiba - Thunder Fang
Rank: B
Type: Ninjutsu
Element: Raiton
Description: The user creates an electrified chakra-filled essence that rises into the clouds to activate lightning bolts that come crashing down on his desired target. The amount of chakra uses to rise to the clouds is equal to the power and damage the lightning bolts cause.

Name: Ikazuchi Hakai - Lightning Destruction
Rank: B
Type: Ninjutsu
Element: Raiton
Description: The user places his hands to the ground after converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the target. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with.

Name: Go Hibana Yubi no Jutsu - Five-Spark Finger Technique
Rank: A
Type: Ninjutsu
Element: Raiton
Description: The user creates a small ball of electricity on the tip of each finger that he can shoot out at any time he wishes, while the jutsu is active. (gets 10 shots max before having to be re-used, though if they have less then 10 finers, they only get as many shots as how many fingers they have) These balls of electricity travel very quickly and fade after travelling a range of 40 meters. Each ball is able to cause a convulsion and a light burn when they strike the target.

Name: Gian - False Darkness
Rank: A
Type: Ninjutsu
Element: Raiton
Description: After gathering a large amount of chakra into ones hands, they charge electricity in it and release a strong bolt of electricity from their hand towards the opponent at an immense speed.

Name: Raiton Kage Bunshin - Lightning Release: Shadow Clone
Rank: A
Type: Ninjutsu
Element: Raiton
Description: This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.

Aburame, Koden [Kumo Jounin] 18px-Nature_Icon_Wind.svg Fuuton
Quote :

Name: Stop
Rank: D
Type: Ninjutsu
Element: Wind
Description: When the need arises the user can burst Fuuton chakra from their body in order to stop their movement completely in all directions or even just one. This can stop you from moving momentarily while falling, or even catch an enemy shinobi off guard as they blast past you while in pursuit.

Owner: Lauren
Name: Eado Mu - Air Dome
Rank: C
Type: Ninjutsu
Element: Wind
Description: Fuuton Eado Mu no Jutsu is a Ninjutsu utikizing the Wind Element. After forming the needed hand seals, the ninja will clasp their hands together and form an air dome around them. The force of the air is so strong it can knock down incoming kunai, shuriken, and senbons. Only lasts one post.

Name: Daitoppa - Great Breakthrough
Rank: C
Type: Ninjutsu
Element: Wind
Description: Fuuton • Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After bringing his hand to his mouth, Orochimaru will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

Name: Reppushou - Gale Wind Palm
Rank: C
Type: Ninjutsu
Element: Wind
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and deadliness.

Name: Sairanto Suteppu - Silent Step
Rank: C
Type: Ninjutsu
Element: Wind
Description: The user concentrates wind chakra to their feet. With this, every time they step, a slight amount of chakra is let out into the air, causing it to absorb the sound, silencing the person's steps. This is still only from the impact of feet with ground, so if they step on a twig, the cracking could still be heard, or if they step on a board that creaks. However, they could run through a hall way at full speed using this jutsu and not be heard.

Name: Renkuudan - Drilling Air Projectile
Rank: C
Type: Ninjutsu
Element: Wind
Description: Fuuton • Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. When expelled it forms concussive spherical projectiles capable of inflicting large damage.

Name: Ashikubi no Pusshu - Ankle Push
Rank: C
Type: Ninjutsu
Element: Wind
Description: A gust of wind comes from the user, directed at an opponent. While it cannot knock a person over it can hinder movement and possibly make a person "slip" on the air.

Name: Fuugekitai Kabe - Wind Repel Wall
Rank: C
Type: Ninjutsu
Element: Wind
Description: The user, being assaulted, will quickly flash through handseals for this jutsu. Once done, the user will hold his last seal and stomp the ground with his dominant foot. Afterward, a wave of wind emanates from the user's body in a spherical shape towards all directions. This wave is capable of repelling a barrage of weapons or knocking back a charging opponent.

Name: Kaze Bunshin no Jutsu - Wind Clone Technique
Rank: C
Type: Ninjutsu
Element: Wind
Description: This is a Ninjutsu technique that utilizes wind to create a Bunshin clone. Unlike a normal Bunshin, the KazE Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a blast of wind.

Name: Chikadoukaze - Subterranean Wind Tunnel
Rank: B
Type: Ninjutsu
Element: Wind
Description: After performing the necessary hand seals, the user places their hands on the ground creating one or more underground tunnels filled with compressed air. These tunnels act as invisible traps, though each tunnel takes up as much chakra as most jutsu of its rank, so their positioning must be carefully determined. When the user decides it is time - generally when the opponent has stepped atop of a trap - they clap their hands together, causing it to explode, releasing a burst of air with enough force to send the target over a dozen meters into the air.

Name: Tatsumaki Turappu - Tornado Trap
Rank: B
Type: Ninjutsu
Element: Wind
Description: After performing a set of handseals, the user raises both hands up in the air and calls down a small tornado wind to surround and entrap the opponent(s). The user must always have their hands raised up and must have unfaltering concentration in order to keep the prison working as long as constantly supplying chakra into it. Those trapped in the tornado will be buffeted by strong winds and will find it impossible to escape due to this.

Name: Kaze Ba-suto - Wind Burst
Rank: B
Type: Ninjutsu
Element: Wind
Description:This technique isn't so much as levitation, as it is granting the user the ability to seemingly jump while still in the air. Concentrating energy into the feet, the user must create small air bubbles which when bursting will push the feet up causing bursts of movement. Of course, other strong winds can cause the user to go in different directions from what was intended.

Name: Kaze no A-ma- no Jutsu - Wind Armor
Rank: A
Type: Ninjutsu
Element: Wind
Description: While using this technique, the user's body is coated by a form of wind, and basically uses it to make the body lighter making it capable of faster movements and actions. As a side effect, the body is that much more vulnerable to being blown or forced back from an attack or something with forceful power. Katon techniques have more powerful effect on this technique if they hit.

Name: Fuujourui - Wind Fortress
Rank: A
Type: Ninjutsu
Element: Wind
Description: A technique using chakra to engulf the user’s body in wind, deflecting physical attacks and certain elemental attacks will be bounced as well. The downside of this jutsu is that it uses immense amounts of chakra.

Name: Kazeryuu no Jutsu - Wind Dragon Technique
Rank: A
Type: Ninjutsu
Element: Wind
Description: Through a long series of handseals, the user calls upon a a vortex portal at their side. From that emerges a wind dragon that has a body of a spinning tornado. The dragon is bound at its origin to the portal but can extend out to be long enough for a wide battlefield. The dragon also has the power to blow away most obstacles, or to cut them apart if they are unwilling to be moved.

Name: Raputa- no Mureboukou - Raptor Swarm Assault
Rank: A
Type: Ninjutsu
Element: Wind
Description: The user finishes his very long series of handseals first. Afterward, the user faces his opponent with his palms, and then he blows a wind stream from his mouth, in addition to an enhancement current from his palms. As the Fuuton enhanced flow of wind surrounds the opponent, it turns into multiple light-green raptor birds of wind and then darts through the air slashing the opponent with their sharp wing attacks.

Taijutsu
Quote :

Name: Ametsuchi Rendan - Heaven and Earth Combo
Rank: E
Type: Taijutsu
Element: N/A
Description: The user quickly performs three: low, middle, and high reverse kicks in succession.

Name: Chou Oe no Ha - Butterfly on the Leaves
Rank: D
Type: Taijutsu
Element: N/A
Description: The user leaves themselves open for attack, but as soon as an attack is made the user flips over the target making a spinning heel kick at the target’s back.

Name: Dainamikku-Entori - Dynamic Entry
Rank: D
Type: Taijutsu
Element: N/A
Description: This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.

Name: Ko Korijon - Great Collision
Rank: C
Type: Taijutsu
Element: N/A
Description: With precise chakra control, the shinobi stores up a large amount of chakra into the area of choosing-fists, foot, head, hands, legs-and slams it into the area of choice. When released at contact, it utilizes a strong impact.

Name: Ina Mou Tei - No More Air
Rank: C
Type: Taijutsu
Element: N/A
Description: The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs. The opponent then becomes almost paralyzed, as they cannot move when they are winded.

Name: Rakka A-muba - Falling Armbar
Rank: D
Type: Taijutsu
Element: N/A
Description: The user grabs the wrist of an opponent pulling the opponent across his body while twisting the wrist outwards. This puts the opponents arm in position of immobility the user the takes he free arm over the top of the opponent and drops sending both to the ground.

Name: Yaen Hanewaza - Monkey Flip
Rank: D
Type: Taijutsu
Element: N/A
Description: User pulls the opponent by the shirt or shoulders while falling back. During the fall the user pulls his knee up in between the pair. After contact with the ground is made the extends his leg completely throwing the opponent over them.

Name: Bouseki Yajirushi - Spinning Arrow
Rank: C
Type: Taijutsu
Element: N/A
Description: The user will perform a spinning drop-kick into the chest of the opponent. The rotation of the attack will also cause extra damage.

Name: Tsuiraku Kawa - Crashing River
Rank: B
Type: Taijutsu
Element: N/A
Description: The user begins a dash, moving so fast they look like a blur, moving right in front of the opponent, following which the user makes four strikes and sends the target flying with a backhand.

Name: Dangan Panchi - Bullet Punch
Rank: C
Type: Taijutsu
Element: N/A
Description: The idea of this basic taijutsu move is to strike the opponent, with one hard and fast strike, in an attempt to stun, wind or knock them out in one blow. The user must start a way back from the target for this move. The user rushes at the target, pumping stamina to their legs to greatly boost their speed. Once in front of the target, the user sends a punch flying, putting all their momentum behind it. The attack is hard to direct and has low accuracy due to the speed that the user is moving at, and if it misses, the user is left wide open as it takes some time to recover. Still, this attack is incredibly hard to dodge, as the user moves so fast, the opponent will likely only see the user's movement as a blur.

Name: Oshiromai no Taki - Backwards Waterfall
Rank: C
Type: Taijutsu
Element: N/A
Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.

Name: Opa- Ekusutendo - Over Extend
Rank: C
Type: Taijutsu
Element: N/A
Description: If a kick or punch is sent towards the user the user pushes the limb forward and ducks out of the way. Using the enemy's momentum this technique can be quite painful for an opponent if the limb is already quite extended

Name: Tatsumaki Senpuukyaku - Tornado Whirlwind Leg
Rank: B
Type: Taijutsu
Element: N/A
Description: The user focuses chakra into their feet and then leaps up into the air, twisting their body and expelling the chakra so that they do a hurricane spinning type motion with one leg outstretched to kick the opponent repeatedly.

Name: Rejingu Fesuto - Raging Fist
Rank: A
Type: Taijutsu
Element: N/A
Description: The user will proceed to punch the enemy in the face keeping his fist in contact with his opponents face. He will then run forward basically dragging the opponent with him and finally press the opponent into the ground causing mass damage.

Name: Tsutenkyaku - Painful Sky Leg
Rank: A
Type: Taijutsu
Element: N/A
Description: This is basically just a kick down from the air, where the user (if gifted with an amazing amount of strength) uses their power to create an earthquake like effect and massive destruction to the surrounding area.

Name: 10-Hit Combo
Rank: B
Type: Taijutsu
Element: Raiton
Description: The jutsu consists of few punches to the foe until striking the foe into the air with a Lightning Release infused uppercut then jumping above the foe with amazing speed and punching away at the foe until finally striking the foe down into the ground with Lightning Release infused blow to the stomach.
Back to top Go down
https://adamscorner.rpg-board.net
Sponsored content





Aburame, Koden [Kumo Jounin] Empty
PostSubject: Re: Aburame, Koden [Kumo Jounin]   Aburame, Koden [Kumo Jounin] Empty

Back to top Go down
 
Aburame, Koden [Kumo Jounin]
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Adam's Corner :: Characters-
Jump to: